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Aug 19, 2021 · Our inVector character controllers leverages the power of the Unity humanoid system to retarget animations across models. This requires a standardized Humanoid rig meaning we will loose EQs animations in favor of utilizing any animations we need. This is how our hero can roll, block, dodge, and more. Humanoid character set up for Age of Turmoil .... Two Bone IK. Two Bone IK is a constraint that transforms a simple FK Hierarchy of composed of 2 bones into an inverse kinematic expression that can be control and manipulate by a Target GameObject (Hand like control) and Hint GameObject (elbow like control). Jun 10, 2014 · Unity has an Animation editor, where you can create key-frame animation for almost any settable parameter. You may create animation clips for Humanoid rigs and Legacy rigs, but not Generic rigs. For your game, when the gnome character blasts a zombie bunny, it will be replaced by a burn-up replacement mesh..